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September 30, 2016, 10:46 |
Adding chemical element to material?
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#1 |
New Member
Västerbotten
Join Date: Sep 2016
Posts: 23
Rep Power: 9 |
Hi guys, I hope this is the right forum for my question...
Anyway, I'm doing simulation of wood particles as they fall through a hot tube with an atmosphere consisting of a mix of flue gases from propane and pure air. I got everything working rather nicely with my UDF for particle density evolution drag and so on, and I got my chemical mechanisms working, but I'm stuck at defining the composition of my wood particles. Most wood have a % of bound moisture that I would like to include, and I am primarily interested in the release and evolution of potassium(K) bound in the particle. How would I go about changing the material "wood" to have a different chemical composition? In the file propdb.scm can find wood and I can fiddle around with it, but I don't understand how I can change what materials are released during combustion? It looks obvious enough from the "wood-volatiles-air mixure" material where we have "1wood_vol + 1.058o2 --> 1co2 + 1.191h2o", but is this what fluent uses when my "wood" material is combusting during simulation? Best Regards /Per Holmgren |
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