|
[Sponsors] |
How to get the free surface breaking or just wave splash when a body hits the water? |
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
March 4, 2023, 01:57 |
How to get the free surface breaking or just wave splash when a body hits the water?
|
#1 |
New Member
Deepankar
Join Date: Feb 2023
Posts: 7
Rep Power: 3 |
Hii, I am working on Numerical Analyses of Rigid bodies impinging in water using Ansys Fluent, under which I am dropping a cylindrical body with a hemispherical head from a height of 3m. My domain is 1.5*1.5*7m, and the water depth is 2m, but the problem is when it hits the water's surface, I am not seeing any splashes or water breaking. It simply passes through the water's surface; I don't know what to do or where I am doing wrong Kindly help me.
In addition to the description, I am using hybrid initialization, and a dynamic mesh where I am giving the mass of 19kg and the dimension of the object is 0.6m total length, a radius is 0.2m, and a hemisphere radius is also 0.2m. I am taking only the object body as a component zone, considering it a rigid body and mapping that in the dynamic mesh. Boundary conditions are automatically taken as the default, and I am giving the top wall of the domain as the specified pressure boundary, which I am taking as the pressure outlet. Rest all are just wall boundaries. Taking two-phase, phase 1 is air from where the object is dropped, and phase two is water. |
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
how to calculate water average velocity in free surface models | hmasenger | CFX | 22 | October 30, 2019 19:28 |
Floating dok on waves: free surface divergence | Galchenko | CFX | 3 | September 11, 2014 18:04 |
CFD of water waves phenomena-sawteeth at the free surface + slow execution time | nore5 | OpenFOAM Running, Solving & CFD | 0 | May 10, 2013 12:43 |
Free surface and moving body | Steve | FLUENT | 0 | August 18, 2004 02:54 |
spherical balls in water with free surface | Karthick | FLUENT | 0 | February 10, 2004 04:24 |