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#1 |
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By default, Gambit produces quadrilateral elements in the boundary layer. It is possible to obtain triangular elements( even could be right angled triangles) in the boundary layer? Thanks in advance
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#2 |
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in 2D , it is quad...if you create a BL from a tri mesh in 3D, it would be a prism element..in order to maintain constant thickness.
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#3 |
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I am interested in generating triangular elements in 2D. Is it possible using Gambit?
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#4 |
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there is a tool in gambit for splitting 2D quad faces into triangles using the diagonals
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