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How to use shape function to get the displacement of area from vertex 

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September 26, 2022, 12:01 
How to use shape function to get the displacement of area from vertex

#1 
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J Powell
Join Date: Feb 2022
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Hello,
Sorry for another thread. There is a triangle in the space, I have the displacement (vector) of each vertex, like d1: 0.000229128 0.000131475 0.000706995 d2: 0.000252541 6.02E05 0.000662299 d3: 0.000270627 0.000147876 0.000661116 1. How to calculate the displacement in the normal direction of the whole triangle? 2. Is something called shape function related to this, and how? 

September 26, 2022, 20:32 

#2 
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Sayan Bhattacharjee
Join Date: Mar 2020
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By displacement, do you mean, you want to move/translate the triangle in the direction of its normal?
If yes, then convert the normal into a unit vector, scale it up by the distance you want to move everything, and apply the translation to each point of the triangle. https://www.gamedev.net/forums/topic...ector/4734660/ I'm new to FEM, but shape functions are used to approximate a solution in a cell. They're polynomial and denote the variation of a property inside each cell's domain. I'm not an expert, by any means, so I don't know if they're applicable here. 

September 27, 2022, 04:31 

#3 
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Filippo Maria Denaro
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Shape functions are used to define a functional variation in the triangle (or other figures). If you have a triangle (1,2,3) then you can define a linear polynomial:
f(x,y) = c0+c1*x+c2*y that can be rearranged in terms of the values in the vertices f(x,y)=N1(x,y)*f1+N2(x,y)*f2+N3(x,y)*f3 where the Nj are the linear shape functions. As you can see, you can get both derivatives and integrals by simple analytical integration. 

September 28, 2022, 10:21 

#4  
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J Powell
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Quote:
So here is my vertices displacement, d1: 0.00023 0.000131 0.00071 d2: 0.00025 6.02E05 0.00066 d3: 0.00027 0.000148 0.00066 I already have the pressure,p, and area, a, of this area. is d1 the f1? Sorry I didn't understand. 

September 28, 2022, 10:39 

#5 
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Lucky
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f1 f2 and f3 are the values of f at the vertices 1, 2, and 3.
When you do FEM, at the very beginning, before you do anything else, you do two things: 1) you create a computational grid 2) you (not me, you!) decide a basis for the shape functions, e.g. piecewise linear It's very weird to say you are doing FEM and then ask somehow else how to evaluate the integral because you must have defined the integral before you can say you are doing FEM. All we can do is state the general principle. Or you must tell us exactly what is your FEM approach and we can help show some of the mechanical steps. Work comes from integrating the mechanical pressure over the displacement, the integral being determined by your FEM approach. So how did you define the FEM integral? I hope you see the issue. Unless.. you are not doing FEM at all but something else entirely... 

September 28, 2022, 13:04 

#6  
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J Powell
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Quote:
I am postprocessing results from a combined finite–discrete element method software. So I don't touch on the detail of the method. This software output the displacement of vertices as d1: 0.00023 0.000131 0.00071 d2: 0.00025 6.02E05 0.00066 d3: 0.00027 0.000148 0.00066 I know the pressure I applied to the surface meshed by many triangles. And I can calculate the area of each triangle from the nodal coordinates, but I don't know what to do next. I want to use pressure*area*displacement, but I don't know what displacement I should use. Can you give me some advice? 

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