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[snappyHexMesh] Layers don't fully surround surface |
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July 10, 2012, 15:44 |
Layers don't fully surround surface
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Eric
Join Date: Jan 2012
Posts: 18
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Hello all,
I am using SnappyHexMesh for the first time since the previous cases I have ran seem to give an inaccurate boundary layer and I was hoping to fix this with SHM. I am importing a .stl file which was exported from a SolidWorks CAD model. The problem I seem to be having is that the layers which I have defined do not fully surround the surface. I have attached pictures to show what I mean. Another problem is that there are small dimples that form on the surface which are undesirable. How can I smooth these bumps out? Lastly, it seems like SHM likes to refine the mesh a lot on the symmetry line of the aircraft which I am meshing. The image attached should show you what I mean. Is this ok? How do I correct this? Here is my SHMDict: Code:
castellatedMesh true; //create mesh snap true; //cuts mesh at surface interface addLayers true; //creates layers on surface // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { FullX48b.stl //must be stored in triSurfaceMesh { type triSurfaceMesh; //NEW NAME FOR PATCH name FullX48b; } //scales and cleans stl file (run before importing) // surfaceConvert constant/triSurface/X48b.stl constant/triSurface/X48big.stl -clean -scale 100 /* refinementBox //some volume not defined as fine region..yet. { type searchableBox; min (-1.0 -0.7 0.0); max ( 8.0 0.7 2.5); } */ }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 6; // The minimum amount of cells required between refinement region the more you have the more space needed to reach refinement max to refiement min // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //If you have special features (sharp angles, trailing edges...) //You can isoilate these features with //surfaceFeatureExtract -including angle 150 -minElement 10 constant/triSuraface/name.obj // (any 2 line of cells that make an angle above 150 will be included in this //extractedfeatureset) (outside angle between cells) or feature that have less then 10 elements // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( //{ //name.obj // file "name.eMesh"; // level 2; //refinement for all extracted surfaces in name.obj files and name.emesh file //} ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { //X48b //patch you want to refine FullX48b { // Surface-wise min and max refinement level //;level(min ref level, max ref level) //which is which is based on the the resolve feature angle below level (6 8); } } // Resolve sharp angles resolveFeatureAngle 30; //cells above angle use the max ref level, cells below use min // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { /* refinementBox { mode inside; levels ((1E15 4)); //say 3 levels away from a surface /distance (1e-04 1e-03, 1e-02,1e-01) //distance away from surface corresponding to a refinement level (must be in order so OF knows which refinement level) the number of distance dictates how many levels of refinement at a given distance //levels (max min) aka anything inside the refinebox (in this case) must have level 4 refiment }*/ } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0 0 0); //importnant only when you have multiple domains // point states what is the inner region of the mesh so just make sure it's within the domain and not on or in a surface // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; //??????? someone find out } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 5; //tolerance*cellsize on surface = distance to look for closest cell distance relative to local cell size to look for adjacent cells //- Number of mesh displacement relaxation iterations. nSolveIter 0; //deforms entire mesh to make good quality iterations //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; //relaxing sharp intersection makes smooth //- Highly experimental and wip: number of feature edge snapping // iterations. Leave out altogether to disable. // Do not use here since mesh resolution too low and baffles present //nFeatureSnapIter 10; //this is iterations to snap solely on the extracted special features } // Settings for the layer addition. addLayersControls { //adds boundary layers to a given surface // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; //relative to local cell size at surface //if this if false you would have to specify in meters the finallayerthickness, with it on we just use a factor of the local cell size // Per final patch (so not geometry!) the layer information layers { FullX48b_FullX48B //X48b { nSurfaceLayers 7; } } // Expansion factor for layer mesh expansionRatio 1.2; //cells are growing in height by a factor of 1.2 away from the surface //- Wanted thickness of final added cell layer. If multiple layers // is the // thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.3; //0.3*(local cell size) is the final layer thickness //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.1; //not enforced but seeks to meet this //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; //sometimes cells don't extrude away from surface due to cells meeting at a sharp angle this forces the cells to grow a layer away from the surface // Advanced settings //- When not to extrude surface. 0 is flat surface, 90 is when two faces // make straight angle. featureAngle 179; //this is how OF knows whether to not extrude a layer (nGrow forces this layer to extrude and disregards feature angle //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 8; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 5; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 30; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. This has to be a positive number for tracking // to work. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-30; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.02; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.02; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; //as 0 it will always show mesh before snapping, after snapping, and after // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; surface.jpg LE.jpg TE.jpg |
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shm, snappyhexmesh |
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