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[Other] How to set piston, liner and head patch from a .msh file |
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June 12, 2017, 06:01 |
How to set piston, liner and head patch from a .msh file
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New Member
Antonio
Join Date: Jun 2017
Posts: 9
Rep Power: 8 |
Hello,
I'm trying to simulate an internal combustion engine following the kivaTest tutorial. I qould like to import my own combustion chamber geometry, so I've made a 3D model, then a .msh mesh file with Ansys and I converted this to foam format with fluent3DMeshToFoam. The mesh is ok (I've checked it with checkMesh). When the simulation starts I get an error "cannot find piston patch..." So I checked the boundary file (in the polyMesh directory) and in that file the piston, liner and cylinderHead definitions. The only thing in that file is: wall-part_1 { type wall; inGroups 1(wall); nFaces 188; startFace 563; } How do I add the piston, liner and cylinderhead faces? Thank you |
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