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[snappyHexMesh] Cant manage to refine a cylinder with snappyhexmesh.

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Old   October 2, 2022, 07:14
Default Cant manage to refine a cylinder with snappyhexmesh.
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Hello I'm new to openfoam and have been trying to learn SnappyHexMesh doing a 3D mesh of a cylinder. the thing is i cant manage to get the surface refined, it is always escalonated. Ive tried to change snapControls because thats where I think the problem resides but cant get it smooth. I also changed the resolveFeatureAngle to 5 so it refines more and the maximum refinement in the refinementSurface, but still cant solve it.

Here is a GoogleDrive link to the full case file and at the bottom is the SnappyHexMesh file. https://drive.google.com/file/d/1Ei_...ew?usp=sharing

CastellatedMesh.jpg
SnappedMesh.jpg
SnappedMeshSurface.jpg

Quote:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 4.1 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap true;
addLayers true;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
cylinder.stl
{
type triSurfaceMesh;
name cylinder;
}
};



// Settings for the castellatedMesh generation.
castellatedMeshControls
{

// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~

// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 1000000;

// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 20000000;

// The surface refinement loop might spend lots of iterations
// refining just a few cells. This setting will cause refinement
// to stop if <= minimumRefine are selected for refinement. Note:
// it will at least do one iteration (unless the number of cells
// to refine is 0)
minRefinementCells 10;

// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 2;



// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
/*
{
file "part1closed.eMesh";
level 1;
}
{
file "part2.eMesh";
level 1;
}
{
file "part3.eMesh";
level 1;
}
{
file "heat1.eMesh";
level 1;
}
*/
);



// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.

refinementSurfaces
{
cylinder
{
// Surface-wise min and max refinement level
level (2 3);
patchInfo
{
type patch;
}
}
}

// Resolve sharp angles
resolveFeatureAngle 5;

// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~

// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.

refinementRegions
{
//refinementBox
//{
// mode inside;
// levels ((1E15 4));
//}
}


// Mesh selection
// ~~~~~~~~~~~~~~

// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (0.5 0 0);


// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces false;
}



// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 5;

//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 2;

//- Number of mesh displacement relaxation iterations.
nSolveIter 60;

//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;

//- Highly experimental and wip: number of feature edge snapping
// iterations. Leave out altogether to disable.
// Of limited use in this case since faceZone faces not handled.
nFeatureSnapIter 10;
}



// Settings for the layer addition.
addLayersControls
{
relativeSizes true;

// Per final patch (so not geometry!) the layer information
layers
{
cylinder
{
nSurfaceLayers 3;
}
}

// Expansion factor for layer mesh
expansionRatio 1.2;

// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 1;

// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// Relative to undistorted size of cell outside layer.
minThickness 0.1;

// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0;

// Advanced settings

// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 30;

// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 3;

// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;

// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;

// Smooth layer thickness over surface patches
nSmoothThickness 2;

// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;

// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 1;

// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90;

// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;

// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"

// Advanced

//- Number of error distribution iterations
nSmoothScale 4;
//- Amount to scale back displacement at error points
errorReduction 0.75;
}


// Advanced

// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-6;


// ************************************************** *********************** //

Last edited by samwise14; October 3, 2022 at 06:06.
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Old   October 3, 2022, 03:48
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Yann
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Hi,

Could you post a screenshot showing the issue on your mesh?
This would help to see what you are talking about without having to download and run your case.

Thanks,
Yann
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Old   October 3, 2022, 05:20
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I edited the post with a photo of the castellated mesh and the mesh after the snap process.
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Old   October 3, 2022, 06:57
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Thanks for the screenshots!
You are running some 2D mode in snappy.
In your blockMeshDict, replace the empty types on front and back patches by something like patch or wall and it will work.

Cheers,
Yann
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Old   October 3, 2022, 08:08
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I changed that and it worked. I didnīt notice i was starting from a 2D case tutorial. Thank you
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