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Vertex Based Motion

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Old   March 19, 2009, 02:18
Default Vertex Based Motion
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John Wang
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Hi, I'm trying to simulate a moving rigid "tail" behind a block, and while searching in the forum came across the term "vertex based motion", but could not find anything else. My question is that if it is the correct direction to look into, and if so, if it is implemented in OF-1.5 and if there is any documentation and/or tutorials for such setup? Thanks for the help.

John
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