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Old   July 16, 2019, 12:31
Default Confused about the current state of topology changes for dynamic grid
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Leonardo Honfi Camilo
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Hello Foamers,

So I have been looking into using openfoam to simulate a pillar like structure moving towards a wall sorta like a valve.

for that I thought I would use pimpleFoam (formely known as pimpleDyMFoam) to do that. The movingCone tutorial is very compelling but it only squashes the grid, though for my particular example I reckon it would be interesting to squash the layers and remove them when they get too small.

So I am looking for something that can move the mesh and also change the topology.

After a bit of research it seems that the most popular solution for this is to use Sandeep Menon's dynamicTopoFvMesh (https://github.com/smenon/dynamicTopoFvMesh/tree/master), but that has not been updated since 2015.

So my questions is whether there are already built in solutions in OpenFOAM 6 or v1906 and if so where should I look?

Documentation and examples are appreciated.


Thanks in advance.
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Old   July 17, 2019, 04:50
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Leonardo Honfi Camilo
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Alright.

Alas, no responses yet.

In any case I have will be posting a test case here in a bit and I hope that motivates people to contribute with their insights.

My objective will be to create a tutorial a document the current state of the topology modifying tools. Namely, I will be needing to add layers as the cells get too big and remove layers as the cells get too small.

As far as I understand I will have to modify movingConeTopoFvMesh and generate my own class. Additionally, I have seen people mentioning rawTopoChangerFvMesh . I will also play with dynamicTopoFvMesh in OpenFOAM 7.

Hopefully this will generate some documentation for future foamers. However, I would very much appreciate pointers and insights.

Also, what is the deal with meshModifiers?

In any case, I will be posting the test case later.

Cheers
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Old   July 17, 2019, 10:16
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Sandeep Menon
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Hi Leonardo,

I stopped maintaining dynamicTopoFvMesh simply due to a lack of time, but I don't see any fundamental issues with porting it forward to OpenFOAM 7. I will say that it the class is restricted to tetrahedral meshes (or tri-prisms in 2D), but also the most general topology change engine out there. I wouldn't mind helping you out with the porting, so perhaps you could take the initiative and let me know if you spot any issues? We can then look into merging the changes into the repository.

Thanks,
Sandeep
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Old   July 17, 2019, 11:41
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Leonardo Honfi Camilo
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Dear Sandeep,

thank you for your reply, I definitely interested in porting dynamicTopoFvMesh to OF7 and thank you for your offer of support.

I was wondering if the reason for the lack of updates in your repo might have been due to the functionality of dynamicTopoFvMesh being natively implemented in OpenFOAM or something of the sort.

In any case, I will get started with it next week and I will let you know if I find any issues.

Cheers,
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Old   July 10, 2020, 18:59
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dynamicTopoFvMesh seems available in foam-extend 4.1. Is it going to be available in OpenFOAM 7 or the future version?
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Old   July 10, 2020, 19:08
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Very unlikely. I've stopped maintaining it, but someone can certainly port it, if they're inclined to do so.
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Old   July 10, 2020, 22:23
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Quote:
Originally Posted by deepsterblue View Post
Very unlikely. I've stopped maintaining it, but someone can certainly port it, if they're inclined to do so.
Bad news! Anyway thanks for your reply! I do not just wait for the new release hoping this dynamic solver. But it is really useful to many large movement cases! I do hope someone can port it to other forks. It takes time to modify my case if switching to foam-extend just to use dynamicTopoFvMesh.

I see topoChangerFvMesh and rawTopoChangerFvMesh in OpenFOAM-7 and OpenFOAM 2006, but I cannot find any tutorials using such topochangers. I wonder if you know some.
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Old   July 10, 2020, 22:32
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I just want to model a value rotating irregularly (large angle) inside the domain, and the outer wall deforms at the same time. I use dynamicMotionSolverFvMesh to deform the internal nodes and solidBodyMotionSolver to rotate the value, but the mesh suffers huge distortion when the value rotates to some angle. So I think remeshing is needed to tackle this problem.

Do you have any other ways to get it run?
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Old   July 16, 2020, 19:30
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Quote:
Originally Posted by lhcamilo View Post
Dear Sandeep,

thank you for your reply, I definitely interested in porting dynamicTopoFvMesh to OF7 and thank you for your offer of support.

I was wondering if the reason for the lack of updates in your repo might have been due to the functionality of dynamicTopoFvMesh being natively implemented in OpenFOAM or something of the sort.

In any case, I will get started with it next week and I will let you know if I find any issues.

Cheers,
Hi Leonardo,

Did you manage to compile dynamicTopoFvMesh on OF7 or OpenFOAMv1906 or later release?
I tried to port it on OF7 but I am still stuck there after fixing a couple of compiling errors.

Regards,
Michael
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Old   July 16, 2020, 20:34
Default dynamicTopoFvMesh on OF7
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Quote:
Originally Posted by lhcamilo View Post
Dear Sandeep,

thank you for your reply, I definitely interested in porting dynamicTopoFvMesh to OF7 and thank you for your offer of support.

I was wondering if the reason for the lack of updates in your repo might have been due to the functionality of dynamicTopoFvMesh being natively implemented in OpenFOAM or something of the sort.

In any case, I will get started with it next week and I will let you know if I find any issues.

Cheers,
Dear Sandeep,

I believer dynamicTopoFvMesh is still very useful and could solve my problem.
I am trying to port the library to OF7, but cannot get it compiled successfuly.
The following is the procedue I did:

Code:
1. OpenFOAM 7 and Mesquite 2.3.0 have been installed.

2. Port-2.3.x was checked out accoring to the instuction
https://github.com/smenon/dynamicTop....x/Install.txt
by
git clone https://github.com/smenon/dynamicTopoFvMesh <check-out directory>

3. Log file is generated by ./Allwmake.
I fixed a few of errors but stop at an error which I am not able to figure out. The log file and my solution are attached.

I wonder if you could take a look at the files and help me with the porting.


Thank you!

Michael
Attached Files
File Type: txt log.Allwmake.txt (49.3 KB, 1 views)
File Type: pdf dynamicTopoFvMesh compilation.pdf (135.1 KB, 3 views)
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Old   July 21, 2020, 11:37
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I fixed more complile errors, but still cannot get it through. There are two more key errors remaining. The one in which I am stuck is the mappers (cell, patch, and surface) in conservativeMapFields.H. The error is "no matching function for call to" them.

I hope someone interested can have a look at the log file attached and shed some light.

Foam::topoCellMapper::mapInternalField(const Foam::word&, const Foam::Field<Type2>&, Foam::Field<Type>&) const
void mapInternalField

‘Foam::topoPatchMapper::mapFvPatchField(const Foam::word&, const Foam::fvPatchField<double>&) const’
bMap[patchI].mapFvPatchField

‘Foam::topoSurfaceMapper::mapInternalField(const Foam::word&, const FieldType&) const’
fMap.mapInternalField
Attached Files
File Type: pdf dynamicTopoFvMesh compilation 1.pdf (194.0 KB, 5 views)
File Type: txt log.Allwmake.1.txt (21.8 KB, 1 views)
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