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December 14, 2021, 13:12 |
Angular Velocity patching in Fluent
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#1 |
New Member
Muhammad Omair Khan
Join Date: Jun 2010
Location: Islamabad, Pakistan
Posts: 2
Rep Power: 0 |
Hello, I was trying desperately to patch a few elements with angular velocity. I can patch them with tangential/ axial / Radial and etc velocities but with angular velocity. Need help here.
For reference, I am trying to simulate a disk moving with (100 rads/sec) with water on top of it also moving with initial angular velocity (100 rads/sec). |
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December 15, 2021, 00:33 |
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#2 |
Senior Member
Alexander
Join Date: Apr 2013
Posts: 2,363
Rep Power: 34 |
combination of tangential/ axial / Radial velocities gives you "angular velocity"
each element will have it's own combination depends on it's location comparing to the center of rotation for few elements you may compute ad apply it manually. also you may try to apply this condition using profiles (x y z velocity_x) (x y z velocity_y) (x y z velocity_z) something like that
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December 15, 2021, 11:34 |
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#3 |
New Member
Muhammad Omair Khan
Join Date: Jun 2010
Location: Islamabad, Pakistan
Posts: 2
Rep Power: 0 |
Thanks for the help. The problem is that the fluid part is on the moving wall having angular velocity of 100rads/sec. Few elements still mean 20,000 elements. Profile does sound good. I will try that. I am trying to simulate this video.
https://youtu.be/aw8PlJA99vY |
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Tags |
angular velocity, initialization, patch |
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