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Using Surface Roughness to Approximate Dimple Surface

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Old   January 7, 2016, 11:21
Default Using Surface Roughness to Approximate Dimple Surface
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If there a good way to approximate a dimpled surface like that of a golf ball using surface roughness of the model surface/wall?

Trying to avoid modeling the dimples and the complexity and CPU times to get some quick approximate answer.

My actual problem have a textured surface that seem larger than the typical "surface roughness", I am just curious as when do "surface roughness" no longer is "surface roughness", but geometry...

Thanks ahead... Points toward any publish doc would be appreciated.
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dimpled, surface, wall boundary condition


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