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Using Blender Physics for engineering

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Old   February 8, 2021, 13:35
Default Using Blender Physics for engineering
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Hi all,
I have recently come across a software Blender Physics Simulations that apparently is very efficient in gaming industry. At least I can see is very powerful in rendering the results but not quite sure of its application in reall engineering works. Just wonder if someone has any experience using it? The software is open source.

https://youtu.be/8TGNRJDZX_o

Thanks for any feedback

Hi again,

I eventually found the answer (https://github.com/rlguy/Blender-FLI...ng-simulations)


Usage in Scientific or Engineering simulations

In general, the FLIP Fluids simulator and Blender simulation systems should not be used for scientific/engineering purposes where accuracy and validation is important. The simulator and simulation method is designed for use in computer graphics applications where complete accuracy is not needed and the fluid just needs to look plausible. Many shortcuts are taken during simulation in order to reduce processing time which also reduces simulation accuracy.

Some of the features/parameters in the simulator are not physically based, do not correspond to real-world physical values, and are just graphics tricks to help produce visually pleasing results. The simulator will not contain many of the parameters that you would find in a simulator aimed towards producing scientific/engineering simulations.

For simulation systems targeted for use in scientific and engineering, check out software packages such as OpenFOAM, SOLIDWORKS Flow Simulation, XFlow.

Last edited by esma; February 9, 2021 at 05:55.
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