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[Other] How to add water in a non-rectangular bounding box?

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Old   October 5, 2023, 09:40
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Rhea
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Hello, I was able to solve the problem with making the fluid appear. Turns out that I wasn't able to fix the mesh in the BlockMeshDict.


However, now I get a new problem. When the geometry is rectangular, the simulation runs well. Now, using the beach type geometry, i get this error just after one time step (t=0.005)


PIMPLE: iteration 1
smoothSolver: Solving for alpha.water, Initial residual = 5.77942e-09, Final residual = 5.77942e-09, No Iterations 0
Phase-1 volume fraction = 0.4375 Min(alpha.water) = -1.63506e-13 Max(alpha.water) = 1
MULES: Correcting alpha.water
MULES: Correcting alpha.water
Phase-1 volume fraction = 0.4375 Min(alpha.water) = -1.63506e-13 Max(alpha.water) = 1
#0 Foam::error:rintStack(Foam::Ostream&) at ??:?
#1 Foam::sigFpe::sigHandler(int) at ??:?
#2 ? in /lib/x86_64-linux-gnu/libc.so.6
#3 Foam::scalarProduct<double, double>::type Foam::sumProd<double>(Foam::UList<double> const&, Foam::UList<double> const&) at ??:?
#4 Foam::PCG::scalarSolve(Foam::Field<double>&, Foam::Field<double> const&, unsigned char) const at ??:?
#5 Foam::PCG::solve(Foam::Field<double>&, Foam::Field<double> const&, unsigned char) const at ??:?
#6 Foam::fvMatrix<double>::solveSegregated(Foam::dict ionary const&) at ??:?
#7 Foam::fvMatrix<double>::solveSegregatedOrCoupled(F oam::dictionary const&) at ??:?
#8 Foam::fvMesh::solve(Foam::fvMatrix<double>&, Foam::dictionary const&) const at ??:?

Last edited by bunnybunny; October 5, 2023 at 09:41. Reason: typo
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beach, multiphase, slope, water, waves


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