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Source to drive velocity to zero

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Old   August 31, 2017, 06:54
Default Source to drive velocity to zero
  #1
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Philippose Rajan
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Location: Germany
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Hello everybody,
A Good day to you all.

I have a quick question which I have been breaking my head over for a while now.

I need to simulate a case where depending on the flow through a patch, I need to increase or decrease the flow resistance at another location within the mesh, something like a variable orifice.

My intention is to do this without mesh morphing or topological changes, but rather, to use something like an "alpha" field to somehow drive the velocity at the right locations in the mesh to zero to emulate a blockage.

As of now, I have included the following source term into the Ueqn of a modified simpleFoam solver...:

Code:
    tmp<fvVectorMatrix> tUEqn
    (
        fvm::div(phi, U)
      + MRF.DDt(U)
      + turbulence->divDevReff(U)
      + fvm::Sp(alpha*max(mag(U)).value(), U)
     ==
        fvOptions(U)
    );
The part with the "fvm::Sp" is my additional source. My alpha field is a digital field.. either 0 or 1000.

The part:
Code:
 max(mag(U)).value()
Is only to get a resulting value which is dependent on the velocity.

The code seems to be working, but I dont see the velocity being driven down to zero.... it creates a kind of blockage, but I have had cases where even though the entire channel is blocked (alpha = 1000), I still have flow through, though, lesser than if there was no block.

However, my intention is to drive the velocity in all the cells where the alpha field is 1000 to zero.

Could someone please help me out?


Thank you.

Wish you a good afternoon ahead.

Regards,
Philippose
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Old   September 1, 2017, 04:53
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Philippose Rajan
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Hello again,
A Good Friday Morning to everyone :-)

So, I have basically solved the problem I had with injecting a source into the simulation to drive the velocity to zero at various locations.

It was a conceptual oversight on my part. It would be too involved to explain it here without going into the brackground, which would make this post too long and boring.

If anyone is interested, you can let me know, and I can try to explain the problem, and the potential solution.

Wish you all a good weekend ahead.

Regards,
Philippose
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Old   October 28, 2017, 12:17
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Kristjan
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Hey!

I'm curious how you did it. I need simple solidification.

My solution was to iteratively correct the body force \textbf{b} in the pimple loop.
\textbf{b}_{n+1} =\textbf{b}_n - r \, \textbf{U}_n,
where r in [(\mathrm{N}/\mathrm{m}^3)/(\mathrm{m}/\mathrm{s})] is a relaxation factor.

But I don't think it's working right.
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